Revisiting the Dice
For a long time, I believed the system needed to be balanced around numbers divisible by 12—since all checks and dice combinations were designed to add up to 12. However, after reviewing the probability chart, I realized that at Legendary, a character would almost never fail unless attempting something absurdly difficult.
That led me to reconsider. Stopping at Master instead of Legendary introduces a meaningful chance of failure even for highly skilled characters. A d4+8 with a Grit Die creates three possible failure outcomes on standard tasks—ensuring that even the best aren’t perfect at everything.
Additionally, this adjustment eliminates the need for a d2, making it easier for players to use real dice instead of rolling odd/even checks.